
The open source studio for creators of real-time storyworlds.
VOLTAKU ( /vohlˈ täk o͞o/ ) is a web3-native real-time studio that is merging open source virtual production and interactive experience pipelines to create Living Stories that transcend platforms.
Our content is nestled deep in the worlds of anime, manga, graphic novels, and gaming, bringing a new level of epic worldbuilding and character-driven stories to the global otaku community.
As we create our projects, we're developing open source tools and pipelines to help other creators work in engine so they can expand their stories beyond passive video-only content too.
We believe the future of entertainment will be open source, cross-platform, decentralized, and, above all, democratized.
ROADMAP
2020
Voltaku was born


Begin Production on
Proof of Concept
Awarded EPIC MegaGrant
Acquired proprietary
VTubing software
2021
Showcased Real-Time
Raytracing Solution at
NVIDIA GTC 2022
Release Proof of Concept
in three parts
with VTubing Capabilities
Killtopia Pilot
production underway
Ramp up Killtopia 3D
Production Team
Killtopia Merch Drop
VR Ready Killtopia Avatars
3D NFT Drop
2022
2023

Token Economic Development
Planet Volta
Immersive Venue Opens
Killtopia Pilot Drop
Active support from industry leaders as we pursue full Raytracing in Real-Time
And more to come!


Joined the Autodesk Technology Centers Outsight Network residency program to build our Universal Avatar Descriptor (UAD)
WE ARE HERE
TEAM

Charles Borland is an entrepreneur and former actor who appeared in over twenty TV shows and films as well as over a dozen plays. While attending business school at NYU, he originated the role of 'The Man' in the American Premiere of Florian Zeller's Tony Award-winning Broadway play, The Father. He is also a contributing writer to Techonomy and Council Member at GLG. Charles landed on the idea for Voltaku while donning a mocap suit to play a rogue cop in Grand Theft Auto IV over a decade ago and thought "Well, this is going to change everything".

Sally Slade is a proven XR developer, content creator, and battle-hardened VFX TD with backgrounds in both Engineering and Design. While gaining her sealegs in immersive spaces at Magnopus, she contributed to titles for iOS, Oculus, HoloLens, MagicLeap, and most prominently served as User Experience Lead for the award winning Virtual Production system used to create Disney's The Lion King. From there, she designed and implemented Voltaku's VTubing app, Vodcasto, which can be described as "Virtual Production in your Pocket".